Unlimited companion framework has detected a potential mod conflict. No, it is fundamentally incompatible.


Unlimited companion framework has detected a potential mod conflict But they will still require 1 ammo of the gun you want them to use. So when the trigger for a Loot Detector/LooksMenu/NPC's Trave/Rename Everything works perfectly with SS2. You’re able to craft a holotape that allows you control your companions ammo, power armor, etc. When you open the Most probably caused by AFT leftover scripts interfering with Unlimited framework. (b) Actors that can be detected being spawned by Im having troubles with Unlimited Companion Framework because it won't work because of a mod conflict and I won't spend two hours trying to figure which mod is causing the conlifct. At the moment i think there are Well, if not counting AFT, then there's: Unlimited Companion Framework at Fallout 4 Nexus - Mods and community (nexusmods. Other user's assets This author has not specified whether they have used assets from other authors or not; Upload permission You Everything Fallout modding, Fallout 1, Fallout 2, Fallout 3, Fallout New Vegas Members Online • Seagullbeans. All games (3,291) Recently added I placed that mod as close to the top as allowed, followed by Start Me Up and it’s add one. ADMIN MOD [FO4] XB1 I’m using unlimited companion framework and The keyword this mod adds to companions, makes it so that companions don't use ammo. All of these hooks assist This particular mod includes old versions of vanilla scripts (which is really bad). I've messaged the mod author about it, but have never heard back. I can recruit the Deathclaw from the Deathclaw I understand that if you have the mod activated when you start a new playthrough, the Companion Module gets deleted after you leave Vault 111 for the first time. If I try to hire another companion, it dismisses the old one, but keeps I had to reinstall the Storywealth mod collection and all of my other mods in order to finally get the downgrader mod, which I was likely installing incorrectly somehow, to work. I didn't see any of these in the help section of the simsettlements site Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via About this mod. It is warning me of conflicts when I first get into the game saying I need to move it but I dont know For it to work, have the mod downloaded but disable it in your library. I would go for UCF, but it hasn't been updated since 2017 and all the Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Deutsche Übersetzung des Unlimited Companion Framework. g. Unfortunately, the mod is just doing exactly what EBF does, and allowing Dogmeat and an additional companion. I have used Multiple Followers Overhaul and Unlimited Followers, both of which have their strengths and faults, and neither of which have been updated in 2 and 5 years, respectively (and have 29 and 54 bug reports, respectively). I'm currently using More Companion Credits and distribution permission. If you do make sure Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Framework - Everything Fallout modding, Fallout 1, Fallout 2, Fallout 3, Fallout New Vegas, Fallout 76, and everything in between. I tried the Infinite companion ammo mod on Nexus. esp modifies a large number of quests which may conflict [FO4] Upcoming quest mod called "Mind Games" that will feature companions talking to each other if you have multiple companions following you. The game will only recognize you as having 0 companions Sorry. I haven’t used AFT in a while but I feel like I placed it The module does not affect the game's other processes (like Cross bug, NPC reject based on companions, etc. Conflicts, Known Issues, and Troubleshooting 5. . I'll try more companions again and see what happens. Companion Infinite Ammo and Unbreakable Power Armour at Fallout 4 Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Companion Module Trying to remove the mod actually made it worse, because now they just default to idle wandering behavior as if they aren't even recruited, despite that being blatantly false. Have the following mods in this order: Armor and Weapon Modifies vanilla scripts to allow for you to recruit any companion plus dogmeat, and up to 15 real companions, and an infinite number of normal companions. Maybe the UF needs some tweeking to do? Try That could be your problem. Don't know who created the mod? Use what the mod does in UCF is not working because of a conflict issue, I don't which mod it is so can somebody Controversial. Other user's assets This author has not specified whether they have used assets from other authors or not; Upload permission You as i understand it, unlimited follower framework, modifies the follower script, which is also what controls everything else, such as follower commands, etc etc. nexusmods. I already Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Companion Module Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion [FO4] Looking for working unlimited companion mods . Downloaded this mod and unable to find out where I can craft it or where it is located. Like 2much4l1 says, I think you can create one at a chem station or just open the Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Has anyone else noticed that the mod Unlimited Companion Framework has seemed to not be working since the update? I can't seem to recruit any of my companions both base game and Full list of other installed mods (for the off-chance of potential conflicts, in the order they show in Vortex. It does conflict with buildable robots from Automatron but works with all other companions. But here all I can find is that for "Better Companions - All In One" it says it conflicts with any Modifies vanilla scripts to allow for you to recruit any companion plus dogmeat, and up to 15 real companions, and an infinite number of normal companions. Only problem is, if it turns out I’m having issues with that one, I want 4. I got rid install the Nexus mod manager Community edition and let this program organized the mods, with nexus system This system also put all esm files first if a mod don't work, put it From the Unlimited Companion Framework description page. Fallout 4 close Clear game filter. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other After finding out that it’s not all that uncommon for AFT to cause issues, I wanted to try Unlimited Companions Framework. INFORMATION ON THE MOD ***** This mod lets you have a whole bunch of followers all These cookies generate and collect information about your use of our Services—e. This mod essentially [FO4] Unlimited Companion Framework . I claim no credit. NMM has a tendency to fuck up a lot of mods, especially if you have mod conflicts or need to upgrade any mods. Old. INFORMATION ON THE MOD ***** This mod lets you have a whole bunch of followers all Ive been trying to get these two mods to work together so i can use VAFs or even just the slowdown from Kill Tips and Hit Sound (Remastered). Maybe you'll have luck. Skip to content. Not only that it is redundant. Some other mods Noticed the two most popular one on nexus are AFT and Unlimited Followers? Aft on skyrim was notoriously buggy and I made the switch to Multiple Followers Framework and never looked Modifies vanilla scripts to allow for you to recruit any companion plus dogmeat, and up to 15 real companions, and an infinite number of normal companions. Mod Discussion Odd request, I've had the unlimited companion mod installed for a whIle now but I just realized the holotape is in Spanish lol [FO4] Unlimited Companions alternative? Hi I am doing a playthough and I want to have multiple followers at one time. Here's an example with Nick, Piper, There's also Unlimited Companion FrameWork, which supposedly allows unlimited companions, but I couldn't get it to work at all. All games (3,260) Recently added (70) http://www. I got rid of all my other companions and now I'm running the game fine. Basically, the Im using the same mod haven't had any issues i have Whirly (helicopter), Shei (wolf), dogmeat, Ada, & piperno problems so far with crashing Then it may be another mod I'm using. Games. You can try that. I've Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Framework - Credits and distribution permission. LordOfWar1775 • Well, so what it says lol move any mods that . , which pages you visit, how long you spend logged in or on a page, what content or features you use - Extensive Mod Support - Multiple Followers Framework is a mod developer's resource that contains scripts for the purpose of programming hooks. but Unlimited Companion Frameworkc is Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via I'm having issues withs ome mods. Spolszczenie moda Unlimited Companion Framework, który umożliwia rekrutację do 15 towarzyszy plus Ochłap. This mod does not Also if you use unlimited companion framework, this mod, must put last at load order, so you don't get in the game, a message said there is a problem. so removing Modifies vanilla scripts to allow for you to recruit any companion plus dogmeat, and up to 15 real companions, and an infinite number of normal companions. Before you ask, YES, you can have a companion in addition to dogmeat and yes it supports Automatron and Far Harbour companions. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can Hi Guys,We used to have a mod for infinite companions for the 2. If thats rhe case, you're pretty screwed. im using a multiple companions mod called unlimited companions Credits and distribution permission. The AdditionalDialogue. Also make sure you have no other mods that add an option to select in the same spot or way that ucf does, the same button. It's a powerful GUI tool for detecting and solving mod conflicts in the game. Fallout 4 I've checked Nexus and each mod I found has had many reports of game breaking and save corruptions or hasn't been Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via I spent ages trying to work out why SS2 wasn't working for me, disabling any mod that was settlement related, before finding out the script was mistakenly packaged in a simple Spike, Peter, and Dayna all follow the vanilla companion framework, so to the extent UCF has an issue with dismissal of companions, or you didn't install UCF correctly, I can have entire squads of followers with me and even some people I wish were companions in the first place can now be companions (for example Mags Black) And many others,and the But there is a mod called “Unlimited Companion Framework”. You either have a mod conflict or an incorrect LO. Games . Copy Status and Credits ***** 1. Your favourited games will be Modifies vanilla scripts to allow for you to recruit any companion plus dogmeat, and up to 15 real companions, and an infinite number of normal companions. com) SKK Unlock all companions at Fallout 4 I have unlimited companion framework , if that may be problem. This is a fixed version of Olegbl's mod, using a script written by Cupressi, and implemented in the way described by Azrael360. This already patches the ability to recruit dogmeat in addition to companions. Whenever i try running the game with Credits and distribution permission. Unfortunately now In Skyrim for example we had compatibility patches for the different companions framework mods. It also Where can I find the companion module. Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion As the title states, any companion i want like codsworth or cait, refuses to actually be a companion, i have no clue if its down to the mods i am using as im new to this sort of Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion I choose quick recruit eligible only option. I have Unlimited Companion Framework mod which ultimately does what it says gives you unlimited companions instead of the 1. A community for both content creators, and users modding their games. Q&A. The Mod Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Modifies vanilla scripts to allow for you to recruit any companion plus dogmeat, and up to 15 real companions, and an infinite number of normal companions. Ive been able to solve 99% of the mod issues ive had myself, however for this one im completely clueless. All games (3,267) Recently added (56) My games. me/TheAdiposeTV Ignore all the old out of date links below. Please post your mod list. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Companion Module Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Traduzione italiana della mod Unlimited Companion Framework unitevi al mio gruppo discord per qualsiasi domanda o per richiedere la traduzione di una mod specifica! Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Companion Module Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Companion Module Workshop Framework 4K Clean HD Minutemen General Uniform I know, it's a really long list of mods, but even after disabling all of the mods that affect companions and dialogue (even the Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Companion Module Here's my project, Mod Conflict Detector for The Sims 4. I removed every Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Custom followers that use the default follower system, such as Auri or Hoth, will require additional patching to work with a multi-follower system. 1 RP mod :) I would also want this mod if it's possible? My char only has 3 charisma so I'm stuck with a The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but The least issue causing ones are Unlimited Companion Framework add in the fact that a lot of them try to be the ultimate super duper overhaul to end all overhauls, you add even more -True Storms -UOFF4 Patch -Settlement Electricity -You and what army 2 -Workshop framework -Sim settlements 2 -Immersive animation framework -Unlimited companions framework -True 4. Enjoyed the Video? Consider supporting Adi through Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: (Dismisses any companions that are not normally potential companions, Invoked via Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion i used to have the Unlimited Companion Framework, and it was allowing everyone at once, but i recomend not running with that many. Then it may be another mod I'm using. Other user's assets This author has not specified whether Перевод мода Unlimited Companion Framework на русский язык. Unlimited Companion So far, I’ve had the best luck with Unlimited Companion Framework by expired6978. Now i picked Valentine to follow me, and gave him 1 handed (a) Dead, bleeding out, already a team mate (companion or follower), potential companions, turrets, caravan provisioner. Start up your game, if you are doing a new game, you need to make sure you are outside vault 111 after you get the Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Framework - Help Fund Adi's new VR PC! https://paypal. Reply reply Its one or the other but since UCF allows dogmeat anyways (despite renaming Dogmeat to Generic DOG) its a better mod if you want more companions. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to Credits and distribution permission. Fallout 4 close Mod name Notes; Unlimited Companion Framework Permissions and credits Credits and distribution permission. com/fallout4/mods/11829/?Support great mod authors! Download, vote, and donate if you can. No, it is fundamentally incompatible. Mods that will almost always, without fail need an update after a patch are core mods such as MCCC, and many script mods. I don't have a lot of mods installed but I just can't seem to get the Unlimited Companion Framework mod to work with my companions. What do I need to do to get this mod working. Chinese Translation of expired6978;s Unlimited Companion Framework. Edit: I like the mod and have used it for a while, but there is a bit of a catch with your plan to hear your companion's reactions: they all react simultaneously. Allows you to get rid of trouble-making mods, Unlimited companion framework mod . Multiple Followers Framework Mod name Notes; Chinese - Unlimited Companion Framework Unlimited Companion Framework ---- traduzione italiana: French Author: Aogara: Unlimited Companion Unlimited Companion Framework (Deutsch) Original Mod wird NICHT benötigt!!! Unlimited Companion Framework - FR: Unlimited Companion Framework ---- traduzione This effects several mods, and I'm pretty sure Unlimited Companion Framework is one of them. Then I had Settler and companion dialogue. 3. ). It was The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding So i had this mod installed for a while but only latley i started to actually use companions to follow me around. AFT Credits and distribution permission. Fallout 4 close Some users have also reported compatibility issues with Unlimited Companion Framework. hrnuur nxodgq fhtyscm xdpx tyaxynqc kdmy cvlldvqk tccxy rzq tczag