Sim settlements 2 settlers. HELP! SS2 Extended is causing my game to crash .


Sim settlements 2 settlers 5K. This will allow SS2 to ignore the Commandable requirement, allowing non-traditional settlers, such re-run workbench-based scrap settlement - no changes; console command "scrapall" - works but only IF Place Everywhere extra object selection is disabled, otherwise immediate CTD - thanks @Bored Peon for this tip! go to interior cell far away, sleep 24 hours, come back - no changes; AFT Tools/Settlement/Clear settlement - no changes Settlers stand around doing nothing all day every day in even a smallish settlement with a handful of plots. The Town Gavel doesn't work either. Install the mod like any other. NDQ Well-Known Member. Sim Settlements 2 Discussion . Only later does it incapacitate settlers (where they can't do their job briefly) or kills them (pretty rare). Well, it was saying I have 54 settlers in Oberland Station. 2 of Workshop Framework, there's also an update to the SS2 DLC Settlers patch! Two new reports available at the City Planner's Desk terminal - Production and Operating Costs! View Modifiers menu added to the Manage City option on the City The only mods I have right now are very basic ones that don't effect the settlers. Auto-Assignment Quick Question. REQUIRES SIM SETTLEMENTS 2 CH. Nov 14, 2020 #4 im thinking i can probably manage about 20 settlers at sanctuary without any risk. The Sim Settlements 2 questline will start shortly after you do this. I went I think a little too far in chapter 2 Sim Settlements 2 allows you to assign anyone to run a settlement for you and handle the construction. I checked to see if the Recruitment Beacon was A little immersion breaking, but hey, it works. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. However, you will not be able to donate scrap to settlements built using Settlers should build their own damn houses, you've got a Commonwealth to explore! Threads 1. I'm a few dozen hours into a new playthrough. 5. If you do not So I’ve been stuck on if I had a hammer quest for sometime now. 6. Level 1 is designed for 4 residents. Now I found out that Sim Settlements 2 comes with quests and a story. I checked to see if the Recruitment Beacon was After having a 3 year break from Fallout 4, I finally got my hands on the game again. ; Activate the Manage City option on it. Thread starter It will be really helping for building settlements and raising settlers prior to the HQ building. Sim Settlements 2 - Unique Settlers are Essential Patch : Optional file included: Sim Settlements 2 Chapter 2 - Gun For Hire - Door Patch Required for the 'Sim Settlements 2' patch. Everyone, including the settlers that are outside of SS2, started attacking her. So I sent her to Sanctuary thinking Sim Settlements 2. I saw some comments on so-called script lag, so I waited about You can build your settlements manually by placing plots for your settlers. esm 3 3 DLCCoast. Aug 26, 2021 #1 I'm doing a playthrough without Local Leader, so I'll be dependant on Caravan Services to link my settlements. Tom84 New Member After installing 'X-Cell Fallout 4' I've got this issue where the heads of some Moving the thread count to one and just standing in each settlement until the settlers go back to work. HQ Support. The Castle Rebuilt-Minutemen HQ - Sim Settlements 2 City Plan and Layouts-Blueprints. 1 of 2 Go to page. I tried to mitigate the damage by moving settlers to other settlements, but the script lag had gotten so bad and my system so bogged down that the move frequently just failed to process. Some settlers stuck in a "combat mode" after a gunner attack. Building up your HQ is not meant to be completed in just a few days of in game play. When you exit the trade window, wait a sec and you should see them inject themself with the disease cure. Alright I just rolled back and tried the Liberation of Oberland again. When I went to my Sanctuary I found that the Limit is back on there so now I can build with a build limit. A few are at 20-25 settlers (which is what I expect) & some newer settlements have 7 to 15 settlers each. In the settlement with the issue go find a corner of the settlement face away from "Everything" looking out from the settlement but still within the boundaries. Oct 9, 2024; Captain LaserBeam; Sim Settlements Add-On Packs. View Unique Settlers Unique Characters and Unique Settlers NPC IDs 2. 2+ Sim Settlements - Pra's Random Addon : Sim Settlements - Rise of the Commonwealth Sim Settlements - Ruined Homes and Gardens Add-on : Sim Settlements - Settlers of the Commonwealth - City Leaders with Traits : Sim Settlements - Settlers of the Commonweath - City Leaders : Sim Settlements - Ted's Leader Pack I'm a few dozen hours into a new playthrough. Settlers not Working In Plots. She was not hostile to me (no red dot in compass). that will be my target for this next restart. Thread starter comziz; Start date Aug 7, 2021; C. having 41 settlers all having their cult meeting behind the workshop house in sanctuary and firing off their chatter simultaneously Own a settlement with Radio Beacon and 75 or more Happiness; Be level 20 or higher; Own 4 or more settlements; The Mechanist must still be alive; Strength: 4 Perception: 6 Endurance: 3 Charisma: 2 Intelligence: 7 (8 with worn clothing bonus) Agility: 2 Luck: 2. The settlers that you can "save: out in the world die instantly to whatever is attacking them. Changing your graphics to Low(sorry if you can't on Xbox). Sim Settlements 2 Discussion. Kirosthenes New Member. Could these be at play here? Reactions: VetaPhoenix. Thanks. Look for Unique Settlers with high (Gifted or Savant) S. I cannot fathom how much work kinggath has put into his mod and I am appreciative of the opportunity to support it any way I can. 0. I saw some comments on so-called script lag, so I waited about 20 mins in the settlement with no result. ¶ Options ¶ Cancel. Next Last. I've got settlers assigned to everything and yet I can't progress. If a settler does not have a sheltered bed, happiness is capped at 60. Sim Settlements 2 is a mod for Fallout 4 that asks, "What if there was a reason for my character to help rebuild settlements?" You'll meet a Stranger who takes you through a story of rebuilding Oct 24, 2020 Settlers of the Commonwealth (Tales of the Commonwealth) is an independent mod, that doesn't conflict with SS2. The numbers adjust as your settlement grows. After that they only seem to be spawned once per day when it's also running all the 'resource calculations' etc. comziz Active Member. 420. It just places recruitable named settlers in the world for you Adds a Settlers UI to SS2 setlements: SS2 Settlers UI. So I pretty much had to put them all down sadly. I went to coastal cottage. Just remember to select them in build mode and move them to whatever settlement you want them at. Unlocked by: Own 4+ settlements; Settlement with a Radio Beacon; Player agrees to lead Minutemen; Appears in Quests. Messages 303. Hier I want to move some settlers to other settlements. TopHatFetus New Member. Some Projects can take 1 or 2 days, some longer to complete. For example, Sim Settlements 2. This might even fix your issue. I have 20 at sanctuary and 14 each for Abernathy and red Sneake has come to your settlement to challenge you as the head of the Minutemen. The Sim Settlements 2 Story is contained in the Main Quests. It helped me to keep from screaming at settlers, "Leave me the hell alone, you lazy dorks!" I really enjoyed it. But even after waiting 2 or 3 in day games I have settlements with Zero settlers. With Release 3. Upvote 0 Downvote. 23) as well as Sim Settlements 2 It should be fully controller-compatible Visit the Workshop Framework and Sim Settlements 2 mod pages, download the new versions, install and enable them. The special stats for departments are located on the Headquarters page 6. If defense is lower than the number of settlers, happiness is capped at 60. I do run an ENB so I know I tax my system. I don't have HQ yet. Nov 29, 2020 #4 Hm. D These, when you select them or hover over them will be labeled "Concord Settlers", and are not the named Character NPCs that give the Concord Quests. Currently, there are three chapters plus some additional content for PC only that is included in SS2 Extended. placeatme 00020593 5 and them assign them to that settlement in workshop mode)-Make sure you grabbed all the ASAM BOxes out of the hardware store. Messages 15. HOME; WIKI; FORUMS; PC Download; XBOX Download Cookie Policy Sim Settlements 2. View Unique Settlers Unique Characters and Unique Settlers NPC IDs I've built a leveled city plan. Unique DLs-- Total DLs-- Total views-- Version. Also certain unique settlers are apparently tied to your progress in different main quests. The Lyceum - BoS Base for Ruined Church Far Harbor - CPC Entry April 2023 : Including Extended, for CPD plot: the slogmotel Sim Settlements 2 has grown so much that there are now over 165 mods you can add on to it. (should appear in the middle of the screen) I have a problem with recruiting- at first two settlers come to my settlements. I am having a bit of a problem with recruiting more settlers. Settlement number doesn't decrement and HQ does not increment. Go. More information about Settlers If I had a hammer is stuck on "Wait for settlers to finish constructing jobs in Sanctuary" I have built enough plots with both the residential and Agricultural and/or Industrial quest stages showing as 10/8 completed. Commercial plot Sim Settlements 2 Discussion . City Icon L0: Shown in the second example, indicates that your settlement is using a Multi Level City Plan Sim Settlements 2. (Cures and Vaccines) will reduce the cost of Chems Supplies or eliminate it, when treating your Settlers. These statistics are subject to change. A soon as the BOS shows Baker is spawned. (Sim Settlements 2 Release 2. The problem is that, when I recruit in settlements, the settler replies "okay" and then goes back to their settlement role. After waiting make a save and check it as in the video. If it doesn't require MCM, which has never worked without issues for me, I'll definitely give that a try. For example, if SS2 is referenced in your load order as "0B", then to use the Ref ID for a prid console command it would be prid 0B043DE1 for Aiden You can find the SS2 load The diseases in the beginning can't kill people - that only happens when you are in chapter 2. I am totally into that. esm 1 1 DLCRobot. See if those settlers will work afterwards. A. Sim Settlements 2. g. Sub-forums: SS1 General Discussion SS1 Questions & Help Threads 1. +1 button spawns a Settler with all increased attributes These buttons can be found in the own "buttons Been playing through Sim Settlements 2 for the first time and mostly enjoying it. M. I have tried with build more beds, tried to turn on and off the beacon, increasing the charisma (i have 9 points), reinstaled the SS2 and other mods. However, if you prefer the original Salvage Beacons' mechanics, you can use that mod in conjunction with Sim Settlements 2 as the two are compatible. Or craft them on a city planners desk-Build a city planner's desk and assign one of your new settlers to it! There are two ways to treat sick settlers settlers: Trade Window Open a trade with a settler and give them a disease cure. ; Select Choose City Plan. ¶ Is the Better Settlers mod compatible with SS2 or is it just going to cause confusion? Log in Register. At least every time for me. Thread starter metohell; Start date Feb 9, 2021; Tags assignments commercial plot glitch M. I am not sure when you loaded the mod to the completed game, it might of just looked to see if the first two conditions I mentioned are True and if so stopped looking for other conditions to be true or false like Affinity to a faction. As you can see now, progression is stuck since my settlers (17 people) won't even move their lazy asses to work. Jan 10, 2021 #3 Sim Settlements 2. 1K. Wiki Contributions . ) Longer Power Lines 5. The Ron has work for you and can provide you with leads for recruitable settlers. There are settings to allow for settlements to keep recruiting past the city plan limit but another similar mod you might like is Sim Settlements 2 Settlement Management Terminal. Download: Level 1 - 11 Settlers 2 Agricultural (1 is a triple occupant), 4 Municipal, 2 Commercial, 5 Martial 2 Recreational and training (AGI, END) It started after finishing Dr. 3 AND SIM SETTLEMENTS EXTENDED AND ALL ITS Workshop for Sim Settlements 2. However i've noticed my settlers in ALL of my settlements just stand around 100% of the time. C. This sequel is a technical overhaul of the original mod that introduces a new storyline through which the player learns the mod's mechanics. I have been spending a lot of time in Sanctuary setting up a sim-settlement village. The charisma cap is still there for this method of recruitment though. Endorsements. Default: OFF Sim Settlements 2. Instead, I've had countless hours of entertainment from a game I paid about $100 for (including DLCs) 8 years ago. Thread starter ilmlp9147; Start date Dec 14, 2020; I. -Recruit some settlers either by the console or by the cheat terminal! (player. Thread There is also a setting with something about allowing settlers to have there SPECIALs decreased. As I've introduced friends and family to the mod, I've noticed a few stumbling blocks. . Messages 587. Can Settlers be Killed? Thread starter Raiders, etc) actually kill non-important / non-named settlers? I added SKK's settlement attack mod to my current build to give more frequent attacks, but it's basically just become a loot piñata due to terminator settlers never dying. I spent 15 mins staring at the Sim Settlements 2. They can add additional Building Plans (new styles of buildings), City Plans (layouts for settlements), and so much more! Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement: LyraAST: Sim For more information, I'm not using a city plan for anything right now. Kithilin1955 New Member. Dec 13, 2021 but i have half my settlers in my main settlement ill that stay shivering and arent counted in the production of the plot they are assigned; that means no defence, and one I really like how Mortal Settlers effects Sim Settlements system, if a farmer dies, they'll be a food shortage, if a soldier (martial plot employee) dies, they'll be less defense. Too many Settlers in nearly to many settlements. I found a couple of threads on this topic, I've seen someone writing settler The most recent settlement only has 4 settlers (Ten Pines Bluff: the original 2 plus the 2 you get immediately when the recruitment beacon is turned on). At this point, I've got four level 3 residential plots, 2 level 3 ag plots, a level 2 scrap lot, and a level 2 checkpoint but the city is stuck at I disabled disease, all setting of the chapter, and will not reenable it until i found a way to cure my settlers with the 5 cures i have and i suggest everyone starting a new game from scratch for chapter 2 to do the same considering that i read that hospitals will be available only after the end of chapter one The most recent settlement only has 4 settlers (Ten Pines Bluff: the original 2 plus the 2 you get immediately when the recruitment beacon is turned on). How do you cure diseased settlers? Thread starter Agi_ Start date Dec 13, 2021; A. Examples are Marcy Long, Sturges and Lucy Abernathy. Using these NPC IDs, you need to replace the "xx" with the Mod Index ID from your plugins list. Thread starter Kithilin1955; Start date Feb 4, 2023; K I have never played Nuka World plus but if you are getting too many settlers at a settlement you can try turning off the recruitment beacon. Even when I click on them and try to assign them it says "this settler has been assigned" but they never move. Back in the day I was trying some things out with Sim Settlements 1. Thread starter Joedkruse; Start date Your screen shot says you have 4 settlers, and that the settlement can support 3, which is accurate, because the bar is only showing a Food total of 3 You require 1 Food per settler. Thread starter BlueSapphire ( script) are stupid ( slow down) in crowded settlers and in settlements where there are many units of buildings ( houses) , well, in general , it took about half an hour to send a settler ( that is, a settler was normally assigned when checking his Sim Settlements 2. Aug 7, 2021 #1 Settler died in an attack but the plots they owned still look as occupied. Messages 222. Sim Settlements 2 Unique Characters and Unique Settlers NPC IDs Sim Settlements 2 introduces many new, unique characters to your Fallout 4 gameplay. Take into account the faction you are allied to as well Be prepared! This process can take some time. modus666 New Member. ; City Plan If it weren't for Sim Settlements 1 and 2 I would have stopped playing Fallout 4 a long time ago. protip: make sure you have empty beds already constructed e. It simply WILL NOT upgrade. Messages 333. The UNOFFICIAL chapter 3 guide. How To Use. esm Sim Settlements 2 comes with building plans for Basic, Advanced and Hi-Tech plots. I can't build anything more in Sanctuary. Install it after WorkShop Framework and allow it to overwrite. ; Build a City Planner's Desk from Sim Settlements 2. Medical Treatment now costs Chem Supplies, either in the form of Virtual Resources resources, or Aid items in your inventory. Unlocked by: Quest: The Coolest Cat; Appears in Quests: The Coolest Cat; Knowledge Equals Profit; In Chapter 2: Appears in Quests: The Disappearance of Jake Evans; War is Good for Business; With Chapter 3 installed: Appears in Quests: The Green Jewel Defense Six other settlements have 35 settlers on average (there were more but I moved them to other settlements). REQUIRED - 3. Plus you need a comm Plot for sure. May 3, 2022 #2 SasaExplores said: Happiness is a metric of how content settlers are with a settlement in Fallout 4. Those other settlements have residential plots ready to build and jobs available. The beacon takes forever sometimes. ? I want to make sure there aren't two different mods They recommend never exceeding the vanilla max of 21 settlers in one settlement and minimizing the number of scripted settlement objects you create at any settlement, even if you use the UFO4 Patch version of WorkshopParentScript (which is different from the vanilla game’s script; luckily, Kinggath designs Sim Settlements to work with either Can result in some ABSURD incoming raids when used alongside SS2 though if you don't tweak the settings, since SKK50's mod uses the Defense rating of the settlement to determine raid size, and even a moderately-built SS2 settlement will have probably 2-3 times more Defense Rating per settler than a base game one Residential Plots provide homes for your settlers and also produce caps to help the settlement with maintainance costs. Console command to cure disease. 2) Disease introduction is now capped so that the highest severity disease that can appear from an Outbreak is equal to 5% of the player’s entire empire population - rounded down. At one point the happiness was over 80, but now I'm down to 70 and still dropping. SKK Settlement Attack System at Fallout 4 Nexus - Mods and community Are there any specific mods that interfere with Sim Settlements 2? (Cannot interact with The Ron. Learn about Settlers in Sim Settlements 2, types of Settlers, their stats (SPECIAL) and how to improve them. Allow Settlements To Leave: ON/OFF If Happiness falls to 0, you will lose control of the settlement until completing a new radiant quest (radiant quests given randomly by Preston or other settlers) Default: ON. ) Any and all. High settlement happiness seems to be the biggest factor. If you feel like the process has stalled (Progress Bar is not increasing), you can use MCM (Mod Configuration The only mods I have right now are very basic ones that don't effect the settlers. Settler Limits. I lock my game play at 4K and 60FPS. The downside is it's not an upgrade. I only have one communications plot down at sanctuary so all of em spawn there . Chapter 3 may be a bit more challenging. At this moment i dont Commercial plots are what you will use to let your settlers set up businesses in your settlements. www. Thread starter Kirosthenes; Start date Aug 26, 2021; 1; 2; 3; Next. This page lists all the non-settler characters you may meet. metohell New Member Mainly in my big settlements (Sanctuary 22 settlers, Castle 20 S, Vault 88 20 S). 4. By the way, it seems like I should avoid Egret and Oberland (and Warwick), which is shame. well settlers), but What you need to get Sim Settlements 2 running. Sim Settlements 2 comes with several building plans for single person and multiperson homes. HELP! SS2 Extended is causing my game to crash SS2 is not as intensive SS1, but even for my system, at around 15 settlers and support in Sanctuary, I am finding a drag on my system. It automatically equips settlers upon entry with Army fatigues hazmat suit, rifle shotgun, combat armor heck level the station up as it levels up settlers get more updated gear. The answers are spread all over, so I wanted to put the important bits in Details: Settlers and defences start attacking the player after gunners have been cleared from the captured settlement. Alt Activation This requires varying levels of the Medic perk(I believe), depending on the settler's illness. Headless (Concord) Settlers. Cap Settlers By Bed Count: ON/OFF Settlers will only be recruited if there are enough beds available. And it kept saying that. Works for me, I have very few issues. 0, changes were made to Medical Treatment in Sim Settlements 2. Thread starter Kithilin1955; Start date Dec 31, 2020; K. Most of my settlements don't use city plans but I have population over 10 in both manually managed and plan-controlled settlements. Modifying settler stats via console. Six other settlements have 35 settlers on average (there were more but I moved them to other settlements). s to add to the departments. Plots not building. Sim Settlements 2 Settlement Menu Manager (SMM) Too Many Buttons (Google Drive) 7 + 1 simple buttons (by the number of SPECIAL attributes) is added to the Workshop that spawns a Settler with increased attribute once the button is pressed. City Plans and Workshop Framework Layouts provide two different methods for allowing Sim Settlements to Hi, Is there a native way in SS2 to increase the settler limit, or do I need a separate mod. Your screen shot says you have 4 settlers, and that the settlement can support 3, which is accurate, because the bar is only showing a Food total of 3 You require 1 Food per settler. I’ve got 13 settlers all of whom has houses and jobs but the quest still won’t advance to the 2 Defense-----11 settlers . It can only be used on a new game. Concord residents? Thread starter darmany0608; Start date Dec 12, 2021; 1; 2; Next. BAD NEWS: I just lost level 70-74 #1 and #1 12-24 hours worth of game time. Any help would be welcomed. ATLEAST . 1. Messages 6. Its not recommended to build these settlements up too much. That said I haven't even tried the "settler limit is now equal to number of beds" setting in Sim Settlements 2. 3 settlers with PIPE pistols VS 2 Raiders in Power Armor and one raider with a missile launcher. I have more than enough beds and am just wondering if I'm missing something here? I have a feeling the answer is really obvious but I'm just not seeing it. Jan 10, 2021 #3 67 new outfits added via SS2Extended (optional injection patch also available to get those outfits on settlers)!; Tutorial message history can now be accessed to re-read that message you just dismissed by mistake!; Companions can now be recruited for HQ if they are living at a settlement!; Automatic data corruption recovery added - if you had a buggy Having to swap back and forth between the vitomatic scanner and the menu is a pain but still worth it for the amount Sim Settlements 2 adds. ) Clean Water 4. Welcome to Sim Settlements! SS overhauls Fallout 4's settlements, marrying Maxis mechanics with Bethesda's environmental storytelling. Is there a way to fix this? Sim Settlements 2. Give it 15min to a half-hour "seriously" do nothing, interact with nothing. As specified by @kinggath in the tutorial, Level 0 has only a few hand pumps and no generators other than the one powering the beacon. I can't figure out what their issue is. SS2 DLC Settlers Patch - Patch to make SS2 work better with DLC settler types, such as Far Harbor settlers and Nukaworld Raider settlers; SS2 Extended Outfit Injection ESL - Injects the new outfits that are sold by the clothing store into the LL_Wastelander leveled list, which is used by settlers and other various generic NPCs in High settlement happiness seems to be the biggest factor. Bridge over yonder. Threads 138 Messages 1. I have reached the point in the "How to HQ" quest that requires recruiting 15 new HQ staff. Previously, only players who changed their Command Post would have this trigger correctly fire. Connecting Settlements with Caravan Services. They are basically nuisance diseases that lower some of the plots' outputs temporarily until the settler recovers. Why? I removed all SS2 assets from Sanctuary (because it consistently CTD), and I want to move the settlers to my new bases of operation, Sunshine Tidings and Starlight. Better Settlers. Has anyone come across a similar problem where a mod causes you to not be able to recruit NPC's to the HQ? After posting this I just found another thread that says "in the new update you need to use a This is my first playthrough of SS2, and it's also the first time where I am opting to do the vanilla main quest lines, aiming for a Minutemen ending (Railroad alive, I don't know what I'll do about the BoS). K. Egret was a good place for offloading staffs before visiting the HQ. Snappy Build, Sim SEttlements 2, a few minor mods like weight adjustments for items, and inventory UI mods, and a weather mod and that's about it. ilmlp9147 Active Member Especially on settlements that have lots of settlers or plan on having lots of settlers. A Stranger will appear in your Settlement. Fixed a bug that was causing generic settlers to be spawned as settlement patrols via the system used by some leader traits. This is different from Sim Settlements 1 where Recreation plots were jobs too. Verified Builder. If you have it, do the same for Sim Settlements 2 - Chapter 2; If you have it, do the same for Sim According to Sclerocephalus, one of the Unofficial Patch team coders, once you exceed a certain number of scripted objects between all of your settlements (this includes settlers, idle markers, turrets, Sim Settlements plots, beds, radios, everything that produces resources, etc. assign settlers to empty, un-constructed residential plots. Since I am not really creative to build up a nice settlement, this mod I believe could be a real Moving the thread count to one and just standing in each settlement until the settlers go back to work. Pro Tip: You can skip the magazine and just build, power, and activate a Recruitment Radio Beacon in any vanilla workshop you control to start the mod. Beyond the City Plan, for most NPCs, this also results in some minor changes, such as recruitment favoring NPCs with similar primary stats. Sub It provides you with a number of tools to manage your settlement and can also give you a way to modify the position of items on your HUD display. (should appear in the middle of the screen) the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! An additional, new-to-me, problem is the game can only manage 128 registered workshops, and sometimes mods cause multiple workshops to be registered for a single location, so the last few mods that add settlements I've installed can't assign settlers to Settlers can have a hobby as well as a job, so a settler can be assigned to a Residential plot, a job plot (Commercial, Industrial, Agricultural, Municipal or Martial) and a Recreation plot. Using vit o Matic on the remaining settlers didn't do anything. There seems to be a balancing act for the settlements that once they have all the essentials taken care of (enough food, water) new settlers will be added to the settlement very infrequently. Sim Settlements is nothing without settlers! Settlers that you recruit or attract to All the unique settlers you can recruit in Sim Settlements 2, listed in alphabetical order by FULL name below. Sim Settlements raid system will now correctly start for all players within 4 in-game days of establishing a command post. As SS2 is a script heavy mod, this can lead to unintended consequences going as far as crashing to desktop when coming close to these settlements. So, you'll have to up your charisma if your trying to move over 20 settlers to a settlement. Only two settlers out of fifteen survived. That is exactly where all my settlers are stuck! I have around 20 settlers and the only script intensive mods that I have is sim settlements 2. SimSetlements 2 mixes things up a little bit. Martial Plot Defense can be improved by assigning Settlers with higher Agility. 5 of Sim Settlements 2/Chapter 2 and 2. You can only run it on one settlement at a time. A little advice on settlement size and population. Reaching 100% happiness in any settlement will reward the I saw a post in another thread about mods where "Dawnstar" posted the trailer for "Sim Settlements 2" (the original and "Chapter 2"). Thread starter Doomsiren; Start the game "instantly" spawns 1-3 Settlers to join that settlement. Use to exit the holotape ¶ ASAM 2. Dec 31, 2020 Sim Settlements 2. Reactions: NDCowdy. P. Messages 20. Same with Dr Jones, once you enter the institute she spawns. If it weren't for Sim Settlements 1 and 2 I would have stopped playing Fallout 4 a long time ago. Messages 1. For Those That Say There Is Not Enough Shooting Plus A Benefit of a Flyable Personal Vertibird Plus A Question | Sim Settlements Forums A mod that I use for settlement attacks is SKK Settlement Attack System. Out standing minutemen quests for a settlement give a -20 happiness penalty until completed. Feb 12, 2023 To cure all settlers in a settlement: Go to the workshop workbench, open the console and click on it to get the RefID. Revived Active Member. Icons meaning / What plots can do (tutorial?) Well, you don't necessarily HAVE to stay perfectly still, but personally I park my character somewhere that Settlers won't talk to them in the meantime, facing a wall (so the game doesn't have to waste processing power on drawing anything), and use that time I am using the "A StoryWealth" (Rev 115), and I can no longer ask settlers to go to the HQ. esm 4 4 DLCworkshop02. The trailer looked seriously awesome. If you have a settlement with a leader, take the city back and then pick a leader again, remember this is a trash save. It’s basically stuck on 7/8 residential plots, the rest of the quest if checked off. My CHA is high enough to have more settlers, even red rocket only has 2 settlers and I had to send them there from Sanctuary. ) VTAW Wardrobe 1 3. msalaba Well-Known Member. 3. Settlers will be unassigned from everything, and then reassigned to optimize settlement output based on Plot Type and Settler's Special Stat. (you appear to be invincible during that, thankfully) That is exactly where all my settlers are stuck! I have around 20 settlers and the only script intensive mods that I have is sim settlements 2. Sim settlement ultimate defenses Any armor in any outfit Crude Blockback(Gun Mod) Handmade Revolver Quaz Vehicle Overhaul About ~30 seconds after the assault quest was finished I gained control of the settlement, but the settlers didn't calm down. You can dial the settings up to CRAZY for settlement raids. That's all stuff I've read so not my own experience. Question How to HQ stuck because I cannot build living quarters. staxwolf New Member. These settlers are unlocked as part of the story of Sim Settlements 2, or can be unlocked through side quests. Is there a way to fix this? I have reached the point in the "How to HQ" quest that requires recruiting 15 new HQ staff. 3. com Reactions: Snowboundmage. Then after long waiting no more shows up. All my other mods are simply adding guns or textures or QOL things Sim Settlements 2. nexusmods. in addition to having quite a few unique management scripts and control options, it extends the town meeting gavel with a few very useful options, such as summoning named settlers or by assigned plot. Cant move settlers. 2. ; Choose the plan with RotC: in the name. A weight bench adds +2. esm 5 5 DLCworkshop03. This time, the Captives/Settlers only became red dots on my radar after the 'quest' for the Liberation was ticked off as complete but before the Flyover Cam started. What's new. Bethesda's alt Sim Settlements 2 HUD (Heads-Up-Display) Elements are only available if you have HUDFramework installed (highly recommended). AFAIK there are different requirements for each of the settlers which you have to meet in your settlement. Has anyone had this issue in Fallout 4? My Charisma is 10 so I should be getting lots of settlers recruited to my settlements. I do wish there was a mod that made, when a Settler died, their home exploded and re-picked a new plot type, so that the city would change as the citizen live and die Diseases without known cures will no longer be introduced before the player unlocks the Hospital building class. 3K Messages 7. Thread starter staxwolf; Start date Feb 12, 2023; S. Meztli Jones' quest in Sunshine Tidings Co-op. I've searched here and can't seem to find a solution. Unique Settlers: these are NPCs added by Sim Settlements 2. ) 1. Upvote 0 Sim Settlements 2 includes a version of the mechanics from Salvage Beacons that can be unlocked through the Sim Settlements 2 main quests. ) you significantly increase the likelihood of choking out The People numbers 4/3 mean Number of Settlers/Number of Settlers the Settlement can support. Named settlers: these are the named NPCs that you can find or recruit to your settlement, from the vanilla game. Having said that, I consider Sim Settlements 2 to be a superior mod by far. In the first example, 13/20 means you have 13 settlers, and that the settlement can support 20 MAX Settlers. ) Silent Generators and Turrets 8. Even the Greet the newcomers is completed. I have no idea how or when that Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlements It requires F4SE (>= 0. Sneake has come to your settlement to challenge you as the head of the Minutemen. Toggle navigation Sim Settlements. ) Homemaker 6. ) Eli's Armor Compendium 2. I know what Unique settler is where and what they're working on. But I have questions 1. You know how sometimes you get nonsense numbers in the list of your settlements under data? Generally I ignore it and it returns to normal after awhile. (More population and more military units as. Ingredients required: Plastic (1) Circuitry (2) Copper (2) Crystal (2) Steel (7) Wood (1) Once you have crafted the holotape, you will find it in your Inventory under Inventory>Aid. They can add additional Building Plans (new styles of buildings), City Plans (layouts for settlements), and so much more! Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement: LyraAST: Sim Sim Settlements 1 was the greatest addition to Fallout 4. L. Messages 4,762. ) Settlement Objects Expansion Pack 7. I. However, those settlements are greyed-out. Released in 2020, Sim Settlements 2 is a sequel to the popular Fallout 4 mod Sim Settlements. I really have no issues with Sim Settlements 2 all the way through to the end of Chapter 2. Perception: 2 Endurance: 4 Charisma: 1 Intelligence: 1 Agility: 5 Luck: 1. Apr 27, 2024 I want to move some settlers to other settlements. Question about dead settlers. You'll notice I'm getting shot at by the turrets of the settlement during the Flyover here. Though a few have now been bolstered by new arrivals from the over populated settlements. To train up your Settler, assign them to a Recreation Plot that trains Agility. E. Recruiting SS2 NPCs. Questions & Help . Thread starter Modern Bob; Start date Mar 26, 2023 But not all the settlement settlers. Thread Iv downloaded the mod, have the gun but no ammunition and can’t shoot my settlers What type of ammo does it use? Upvote 0 Downvote. First of all it is "Sim Settlements 2" or "Sim Settlers 2". My population has capped out at 13 for one of my settlements and 2 for the other. If you want the settlers to build everything without you doing anything pick the first option, if you want them to semi build stuff while you take control of the tech tree pick the 2nd and if you want to manually do everything Sometimes it may take them several days. Workaround: Wait for the scripts to kick in, this behavior should stop once you get the message about settlement being under Bei Sim Settlements 2 handelt es sich um eine epische Questreihe und ein ausgefeiltes Siedlungssystem, was sich beides nahtlos Des Weiteren kann auch bedenkenlos die originale Main File "SS2 DLC Settlers Patch" oder eine der optionalen Dateien "SS2 Extended Outfit Injection ESL" und/oder "SS2 Workshop HUD Override" installiert werden. Agi_ Active Member. Not to be totally rude to my Sims Settlements 2 (or SS2 in short) is a gameplay overhaul mod by Kinggath and his mod team, made for the video game Fallout 4. Enough to make me try it and I normally avoid mods like the plague. I have no idea how or when that This is an add on pack for Sim Settlements two that aims to bring the Enclave Into Fallout 4 and the Commonwealth. All my other mods are simply adding guns or textures or QOL things Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Community Rockstar. Maybe several in-game days will pass before it will happen, or even a week. When fully developed, these businesses can sell a range of items including new content added by Sim Settlements 2, including pets. Before, Sanctuary Hills (the only settlement I used City Plan on) were developing just as they should be with the basic plan. VRAM - using the ENB I have these settings: (with 32gb ram) GOOD NEWS: I found a old save when i clicked "Show All Saves" and I found a old save from before I started Sim Settlements 2. Thread starter Tom84; Start date Aug 8, 2024; Tags settler T. NOTE: If you have not updated FO4, you will also need to download the Optional File: OldGen Replacers. Reactions: XxA1xX. Thank you @kinggath and the rest of the sim settlements community!!! Reactions: stryker1999, Darkangel, UNDRCVRGmrLdy and 4 others. I've seen some users recommending not going past 10 settlers for each settlement. Recruitment. I have 13 settlers there (counting Codsworth and Preston). Build limit is displayed on the top bar with other settlement information as "Size"When the bar becomes "Yellow" and full, you will not be able to build anything else there. Search Sim Settlements 2. 2. I'm not sure this is a Sim Settlements 2 issue, but I'm having issues where no settlers are being recruited by the Recruitment Beacon. Ok, let me start by saying that this may be a Sim Settlement II problem, but I'm not sure. In general if you do not have a city plan in place and have Sim Settlements 2 has grown so much that there are now over 165 mods you can add on to it. Where is the Town Meeting Gavel in HQ? Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement. Here is my mod load order: 0 0 Fallout4. I've tried regular NPCs, this mod's NPCs, and randomly appearing NPCs. At the current moment it adds a handful of plots, a new World repopulation cell, and the return of Enclave radio to the airwaves. This page lists the Base IDs and the Ref IDs for Sim Settlements 2 Unique Characters and Unique Settlers. Patch 2. Like settlement size, number of certain plot types and so on. Messages 29. I tried "recycleactor", stop and restart the npc ai, for companion asked them to follow me (they do but start running around still) and tried to ship them Also check your holotape for sim settlement you need to start it up then select how you want to play and when prompt select returning player. All use the RotC plan except for Starlight Cinema, which is a city plan made for SS2 (The Hive) so this problem is not unique to the RotC plans. Thread starter snarkhunter A few SS2 settlers have shown up in other settlements too, like Zimonja and County Crossing. 1 of 3 Go to page. Staff member. esm 2 2 DLCworkshop01. Updated: 2021-1222 Sim Settlements 2 introduces many new, unique characters to your Fallout 4 gameplay. Unique Settlers and their SPECIALs. xfugx ojhxj fipge tsmvl oucgw vokcv nruf kdwc dybm kpzkuei